Space Cowboys

Over a period of 20 weeks, I participated in a design project to develop a mini-game for Milky Way Interactive’s science-fiction game Inter Astra. The project covered all phases of the design process, from initial research to a complete design concept, with a focus on pervasive gaming and the use of augmented reality (AR). Here you can read more about my design process, insights and results.

Assignment & Vision

The assignment was to develop a mini-game for Milky Way Interactive’s science-fiction game Inter Astra, with a focus on pervasive gaming and augmented reality (AR). The project included the entire design process – from early research and conceptualization to prototyping and final evaluation.
The goal was to create an engaging and innovative game experience that combines the physical and digital worlds.

The vision was to create a game that not only entertains but also educates and promotes well-being. By integrating AR technology and strategic elements, I wanted to motivate players to explore their surroundings, learn about nature and take part in physical activity. The game should inspire long-term learning and community, while offering a unique and immersive experience.

Sprint 1

In the first sprint, a preliminary study was carried out to understand the science-fiction genre and current trends in pervasive gaming. Photo studies at various local sites were conducted to create an inclusive game environment. Two design concepts, Space Cowboys and The Megastructure, were developed based on sketches, collected data and analysis.
This sprint laid the foundation for the project’s continued development by establishing the game’s theme, aesthetics and core mechanics.

[See design concepts here (SVE)]

By combining inspiration from both science-fiction literature and current trends in game development, I was able to create two early, engaging concept proposals that are both challenging and immersive.

This experience broadened my understanding of pervasive gaming and AR technologies, and also deepened my insight into game design itself.

Sprint 2

The second sprint focused on further development and prototyping of “The Megastructure”, a game inspired by Snake but in 3D. Five different prototypes were created to explore light reflection, light control, digital AR environments and interaction between the player and the physical surroundings.
Through iterative testing and adjustments, important insights were gained about the design possibilities and user experience of the game. This sprint contributed to a deeper understanding of how players interact with both the physical and digital world.

Switching between analogue and digital prototypes provided valuable insight into how players respond in different contexts. Each prototype contributed to a deeper understanding of The Megastructure and its design potential. The iterative cycle of creating, testing and refining was crucial for improving interactivity and the overall player experience.

Sprint 3

In the third sprint, the Space Cowboys concept was developed further by exploring and reflecting on the aspects of “the real”, “the true” and “the ideal”. Through SWOT analysis, literature review and environmental analysis, the game’s potential to promote learning, physical movement and social interaction was identified.
Insights from this sprint helped balance creative and scientific approaches to create a game that is both entertaining and educational. The focus was on integrating user-centered methods to improve the game’s design and interactivity.

Sprint 4

The fourth sprint involved further development and evaluation of Space Cowboys through scenario-based videos and prototypes. Split-screen techniques were used to capture both the player’s physical interaction with the game and the content displayed on the mobile screen.
Testing revealed the need for clearer instructions, adapted graphic elements and intuitive interaction patterns. Insights from these tests were integrated into the final design concept to create a more engaging and user-friendly game experience.

Result

My design journey from early research to final concept has shown the importance of a reflective and iterative design process. By combining insights from the external world, scientific research and creative methods, I developed an innovative and engaging game concept.
Space Cowboys represents a balanced integration of people, technology and interaction, and has the potential to create a positive impact on both players and society.